This article explores for a broad audience the changing landscape of education in the digital age, the changing roles of teachers in a technologyrich education system, and the skills, knowledge, values, and ways of thinking that teachers will need to have to support students’ social, emotional, and intellectual development in a digital learning environment.
There are two major forces driving education today. The first is the economic reality that forces schools to
make the most effective use of dollars to improve student outcomes. The second is the exponential growth in digital tools — and subsequently digital content — that provides the foundation to transform and improve how instructors teach and how students learn. Let's address the economic driver first. For far too long the education sector has lagged behind the private
sector in adopting efficiencies and capabilities derived from technology. Virtually every other sector in the economy has been computerized, modularized and transformed over the past 30 years. Although there have been leaders for change, as witnessed by the efforts we applaud in this Yearbook, change has been difficult and delayed. The recent recession has only forced this issue to the forefront.
The second driver is technological. Digital content, more sophisticated assessment tools and myriad personal and mobile computing devices are emerging and taking center stage — all aimed at improving student achievement and preparing students to thrive in the careers of a digital economy. These emerging technologies, led by a cadre of educational technologists, are leading us down the right path. This Yearbook aims to help the education community continue on the right path. The first part of the Yearbook takes a look at IT spend, funding opportunities and top trends of the 2010-2011 school year to shed some light on what technologies are top of mind and how to fund them. The second part highlights 50 education innovators that have led the way and provided best-practice models to imitate. This look at what was done, who is doing it and where we are going is intended to provide inspiration and guidance to education leaders on their own innovative quests in education.
Higher education is increasingly looking to technology as a means of tackling persistent equity challenges and improving student outcomes. Yet technology in and of itself is not a solution -- unless people use technology to create new systems, behaviors and student experiences.
Teens share a wide range of information about themselves on social media sites;1 indeed the sites themselves are designed to encourage the sharing of information and the expansion of networks. However, few teens embrace a fully public approach to social media. Instead, they take an array of steps to restrict and prune their profiles, and their patterns of reputation management on social media vary greatly according to their gender and network size. These are among the key findings from a new report based on a survey of 802 teens that examines teens’ privacy management on social media sites:
Teens are sharing more information about themselves on social media sites than they did in the
past. For the five different types of personal information that we measured in both 2006 and
2012, each is significantly more likely to be shared by teen social media users in our most recent
survey.
Teen Twitter use has grown significantly: 24% of online teens use Twitter, up from 16% in 2011.
The typical (median) teen Facebook user has 300 friends, while the typical teen Twitter user has
79 followers.
Focus group discussions with teens show that they have waning enthusiasm for Facebook,
disliking the increasing adult presence, people sharing excessively, and stressful “drama,” but
they keep using it because participation is an important part of overall teenage socializing.
60% of teen Facebook users keep their profiles private, and most report high levels of
confidence in their ability to manage their settings.
Teens take other steps to shape their reputation, manage their networks, and mask information
they don’t want others to know; 74% of teen social media users have deleted people from their
network or friends list.
Teen social media users do not express a high level of concern about third-party access to their
data; just 9% say they are “very” concerned.
On Facebook, increasing network size goes hand in hand with network variety, information
sharing, and personal information management.
In broad measures of online experience, teens are considerably more likely to report positive
experiences than negative ones. For instance, 52% of online teens say they have had an
experience online that made them feel good about themselves.
This report is the first in a series of reports examining teenagers’ use of technology. Forthcoming reports will focus on how American adolescents use social media and mobile phones to create, maintain and end their friendships and romantic relationships. This report is a collaborative effort based on the input and analysis of the following individuals.
This report is a collaborative effort based on the input and analysis of the following individuals who variously helped design (and translate) the quantitative instrument, conduct focus groups, analyze data, write the report and design graphics. This is the second of three reports based on this data collection that broadly examine how teens use technology particularly in the context of peer friendships and romantic relationships.
About two years ago at my university, I designed a minor in the medical humanities. At its core was a class that introduced students to medical topics from the perspectives of the humanities and social sciences. When it came to designing assignments that would show how well they understood such varied concepts, I decided to go out on a pedagogical limb.
If they preferred, students could write a traditional research paper for their final project. Or they could "write" about their topic in a different way — via a 45-minute podcast, a 10-to-15-minute video, a website, or an interactive, digital essay (on a blog or a Word document) that used embedded videos, photos, and audio to help the reader understand their topics.
Ontario colleges, universities, secondary schools, the Ministry of Training, Colleges and Universities, the Ministry of Education, as well as service and technology providers from the public and the private sectors are investing significant funds, time and energy on technology in learning.
It may not always be clear how or even whether this investment will add sufficient value to our education system. There are skeptics as well as technology evangelists who rightfully draw attention to the decisions that are made, or not made, and seek explanation and justification.
At Contact North | Contact Nord, Ontario’s distance education & training network, we believe there is a critical need to articulate the fundamental guiding principles that drive our decisions and policymaking with respect to technology in learning.
We have a set of guiding principles, which has informed our planning and served our network well over the past number of years. Many of these principles, at least the ideas themselves, did not originate with us but were gleaned from a variety of sources. We did, however, synthesize these ideas into a coherent set of principles and provided our own explanations and clarifications.
It is most likely that all of our decisions as college, university, and secondary school administrators, instructors, policymakers and funders have already been implicitly driven by some or most of these principles. It is by identifying just what these principles might have been that we are
more likely to be consistent and on target.
The following is a summary of ten principles that have had merit for us at
Contact North | Contact Nord over the years, and may have merit for others.
There are tens of thousands of options right now with the types of digital “things” of learning – Apps, websites, immersive-environment digital courseware, eBooks, eTextbooks, assessments, projectware, loose content pieces in PDFs or word documents, games, and more are arriving in schools. What’s going on inside the things of digital content and curriculum
has not been defined, and so we’ve set out to do that here in this Special Report. We expect that we’ll hear arguments, some exclamations of delight, confusions, and to have missed some important items.
For many faculty members, instructors, practitioners, administrators and policy makers, the language used to describe and discuss online and flexible learning is confusing. What on earth is a “flipped classroom”? What is the difference between “blended learning” and “fully online” learning? Why do some programs not have “instructors” but do have “mentors, coaches and guides”? It can be confusing.
Let’s look at the language of online and flexible learning and help understand what is being said when key terms are being used.
Many years ago, educational anthropologists George and Louise Spindler (1982) urged us to "make the familiar strange and the strange familiar" (p. 15) to understand the commonplace in our culture. The lives of 21st century students are strange in many ways; they face much of the traditional angst associated with social acceptance, prospects for academic achievement, and economic success. However, the lives of today’s youth are also defined by a burgeoning number of technological innovations that shape every aspect of behavior, relationships, and communication. As such, attempts to make this world more familiar are important to adults seeking to understand and perhaps create spaces where there are opportunities to bridge the gap between a rapidly changing and complex contemporary world and a future where the only certainty is that our notions of community, work, and family are likely to be even more sharply defined by technological innovations.
The Cloud Goes to School
This article outlines a framework of creativity based on functional neuroanatomy. Recent advances in the field of cognitive neuroscience have identified distinct brain circuits that are involved in specific higher brain functions. To date, these findings have not been applied to research on creativity. It is pro- posed that there are four basic types of creative insights, each mediated by a distinctive neural circuit. By definition, creative insights occur in consciousness. Given the view that the working memory buffer of the prefrontal cortex holds the content of consciousness, each of the four distinctive neural loops terminates there. When creativity is the result of deliberate control, as opposed to spontaneous gener- ation, the prefrontal cortex also instigates the creative process. Both processing modes, deliberate and spontaneous, can guide neural
computation in structures that contribute emotional content and in structures that provide cognitive analysis, yielding the four basic types of creativity. Supportive evi- dence from psychological, cognitive, and neuroscientific studies is presented and integrated in this article. The new theoretical framework systematizes the interaction between knowledge and creative
thinking, and how the nature of this relationship changes as a function of domain and age.
Implications for the arts and sciences are briefly discussed.
This study explores faculty and student perspectives on learning management systems in the context of current institutional investments. In 2013, nearly 800 institutions participated in the EDUCAUSE Core Data Service (CDS) survey, sharing their
current information technology practices and metrics across all IT service domains. In 2014, more than 17,000 faculty from 151 institutions and more than 75,000 students from 213 institutions responded to ECAR surveys on higher education technology experiences and expectations.2 Combining the findings from these sources provides a multidimensional perspective about the status and future of the LMS in higher education.
Last fallDonald Trump theorized that the computer hacker who stole emails from the Democratic National Committee could have been “someone sitting on their bed that weighs 400 pounds.” But the stereotypical rogue nerd isn’t the threat that most concerns information-security officers on college campuses.
Incoming students at Seneca College and at most other community colleges in Ontario undergo a post-admission
English language skills assessment. The assessment is used to diagnose their writing needs and
to place them into a course appropriate to their level of proficiency.
Over the past five years, an increasing number of incoming students at Seneca have been placed into a developmental English course called EAC149 (in 2005, 38.0 per cent; in 2009, 43.4). EAC149 is a four-hourper- week, non-credit reading and writing course designed to prepare students for college-level English.
While developmental or remedial classes are not necessarily associated with lower academic success (Attewell, Lavin, Domina & Levey, 2006), our records indicate that a lower success rate in EAC149 puts students at a pronounced risk of not graduating from Seneca College. Effective methods to encourage successful completion of EAC149 may thus increase students’ chances of graduating from their programs.
This project assessed the impact of tablet technology and DyKnow interactive software on the development of
students’ writing skills in EAC149. Tablets enable individuals to use a pen-like instrument called a stylus to
take notes, record marginal comments and modify digital text in a manner similar to writing with a pen on
paper. DyKnow interactive software enables teachers to share and record digital content and collaborate with
students individually and collectively as a classroom session proceeds. With each tablet linked to DyKnow
interactive software, a teacher can display the work of individual students anonymously on a screen for
viewing by all class members and incorporate notations and marginal comments as they discuss the text.
What is good learning? That may be a subjective question. But it's likely that many educators would give answers that fall in the same ballpark'sstudents collaborating and discussing ideas, possible solutions project-based learning, designed around real world contexts connecting with other students around the world, on topics of study immersing students in a learning experience that allows them to grapple with a problem, gaining higher-order thinking skills from pursuing the solution
To many educators, these notions are music to their ears. Would it seem terribly strange then to hear that students indeed are doing these things regularly outside of their classrooms? While Timmy or Susie may not be running home from school saying, “What fun, deeply-engaging learning experience can we do today?, they are engaging with new technologies that provide them with the same opportunities. Every day, many students are spending countless hours immersed in popular technologies such as Facebook or MySpace, World of Warcraft, or Sim City which at first glance may seem like a waste of time, and brain cells. But these genres of technologiesSocial Networking, Digital Gaming, and Simulations deserve a second, deeper, look at what is actually going on.
What do 6,000 Quebec (Canada) students do with their iPads every day? What benefits does this technology have for education? What are the challenges for students and teachers? To respond to these questions and to shed more light on this new education trend, we decided to carry out one of the largest studies to date on the use of iPads in education in collaboration with 18 elementary and high schools in the province of Quebec, Canada. By the same token, we wanted to help teachers, students, principals, parents, educators, and other education stakeholders use the iPads for learning in more reflective and educational ways. The results show that the benefits outweigh the challenges. It would appear that incorporating the iPad into education constitutes a necessary risk for schools, and that this technological tool has breathtaking cognitive potential. At
the same time, introducing it into the classroom does not necessarily make for a smooth transition. On the contrary, this new technology can pose challenges that teachers may find hard to cope with if they are caught unaware. The key to successful integration of the iPad in education is therefore to provide teachers with proper training.
Yes, cellphones and laptops do affect students' grades, and no, students can't multitask as well as they say they can.
Arnold Glass, a psychology professor at Rutgers University at New Brunswick, and Mengxue Kang, a graduate student, recently published a study in Educational Psychology that they say reveals a causal link between cellphone and laptop use during class and poorer exam scores.
Slides dealing with social media basic categories.